In Cyclops' close range, each of its shots hits harder than usual. What's more, it is capable of increasing its accuracy against targets that get too close, due to the additional vertical movement range its head-turret has. In accordance with the Haihead's doctrine, which is to deal as much damage in a small time window as possible, the Cyclops doesn't waste a moment on rotating its turret when facing its targets. Thus, the Cyclops was born, a "tank" like no other, capable of outclassing most of the competing machines, if operated by a skilled pilot. The idea that followed was a successor to the Tsurugi - a large, mass-produced mechanical walker, with advanced computer support systems to make it as adaptable to the battlefield as possible. For each of your enemy's harvesters you should have two Minermites at least.ĭuring the early design phases for the Haihead's main battle unit, a consensus was reached among the Foehn engineers, that in order to maximize its combat potential in harsh environments, the concept of a classic tank on treads must be scrapped and replaced with something more flexible. Having equipped both a windspin engine and a load of nanomachines for repairs, means the already small Minermite doesn't have much of a storage space.
However, in groups they manifest their true potential: as they can actively repair any mechanical units, themselves included, larger groups of Minermites become very hard to destroy. When a Minermite is on its own, it can be easily destroyed, as its body can't withstand much damage.
This feature has resulted in the creation of Spinblade-appointed mining paths around the Foehn bases and at its expansion sites. Under their armor hides a downsized version of a windspin engine, capable of increasing their speed whenever a Minermite comes close to one of the Spinblades. Minermites are small AI-controlled drones, designed to harvest valuable ore from the ground, and deliver it to Foehn refineries to increase the amount of Foehn commanders' funds for war efforts.